

Putting anything beside a meadow gives you a blooming meadow, and zig-zagging rivers helps spread their double effects on more tiles. This helps for farming resources and pacing encounters. Bunch Tiles in the Loop, Spread Them Out on the LandscapeĪs you get confident in laying down tiles and shaping your loops, a good rule of thumb can be to place certain enemies together for your hero and then doing the opposite elsewhere. You can do this as many times as you like, as long as you feel capable enough without needing Oblivion for anything else. Wiping out a horde of goblins is always a good choice, but for certain placements, like the mountain range, using Oblivion on one of the tiles, then replacing said tile, gives you the same supply bonus as you got the first time. You can eliminate enemies if you're too low on health and near the campfire, get rid of those dratted goblins, or have another go at a supplies bonus. There is nothing in Loop Hero as powerful as the Oblivion card, which erases everything on a given tile. Oblivion Cards are Your Greatest Power - and Good for Farming The best way to do that is to be quick and make sure what's coming out of the ground is strong. Skeletons have five tiers, and to get the best - archers and mages - you need four others already on the field. Evasion and regeneration help keep attacks spry, and summon quality and summon speed directly affect how fast you're summoning and how good those summons are. The necromancer is the hardest class to use, and most of its stats are unique to its skeleton-summoning abilities. Health won't help you when you can't get those hits in. Higher critical hit percentage becomes more helpful in later laps when you need to take chunks out of basic enemies, and damage to all is another crucial asset.Ī lot of rogue armor offers a high HP boost without any other stat increase - don't fall for the allure.

Pumping up evasion, counter, and attack speed helps you slice through most enemies. The rogue is all about hitting fast and making those hits count. Damage to All is a good ability to use in the laps preceding the boss before replacing it ahead of that encounter.Īttack speed is helpful there too, and when combined with good strength bonuses, it will have you killing anything that dares challenge you. Keeping the warrior's healthbar at a high number is crucial for later laps, and health regeneration pays off massively in battles with three or four enemies. These are the general ways I built each: Warrior You need to adjust your play-style for each, and to do that, you need to understand what stats matter to whom. The rogue is significantly different, favoring speed and tipping the odds of big hits in your favor, and the necromancer is all about spawning those skeletons as much as possible. Speed, HP, and strength are easy stats to juice up, and they pick up equipment after each loot-dropping kill. The first class, warrior, is straight-forward. The point is to always track what's happening on your map and make sure you're always prepared. The list of every possible pairing would be long, but rest assured, this is far from an exhaustive list. Nine mountains and rocks together creates a mountain range that spawns harpies, and every tenth of those cards gets you a goblin camp that creates goblins at what is, frankly, an obscenely fast rate.Įvery second village brings with it an outpost for bandits, and if you put a vampire mansion beside a village, you get ghouls for three turns.


But if you aren't careful, you can end up flooding your path with creatures you never meant to put there, making survival that much trickier. One of the great pleasures of Loop Hero is seeing what reacts with what among all the cards. Certain Tile Combos Create Specific Monsters Here are some tips, tricks, and good beginner's information from our tenure as the Loop Hero. Whether it be a class' fundamentals, managing the stream of ghouls and goblins in your path, or some smart landscaping, we have some wisdom to impart. Rest easy, though, because we've learned a thing or three in our time working to defeat the Lich and put the world to rights.
